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Nokia unveils VR broadcast and production solutions

Nokia unveils VR broadcast and production solutions

Nokia Technologies has launched new solutions to complement its OZO virtual reality (VR) camera, including live VR broadcasting, 3D stitching, and a VR player software development kit (SDK).

The new tools expand the Nokia Technologies VR ecosystem portfolio, which includes OZO, the first commercially available VR camera to capture full 3D 360-degree video and spatial audio. OZO started shipping to customers in the first quarter of 2016.

“With OZO, professionals have a far greater ability to create and deliver amazing VR experiences for consumers than ever before,” said Paul Melin, vice president of digital media at Nokia Technologies. “By making new solutions such as live broadcasting, a VR player SDK and 3D stitching widely available to OZO customers, Nokia enables the VR ecosystem to dramatically accelerate content creation and publishing.”

Details of the new offerings are as follows:

The Live VR broadcasting solution for OZO, available to selected partners in Q2 2016 and broadly in Q3 2016, will make the VR experience stronger through 360-degree audio and video, enabling viewers to experience events at the same time they are occurring, regardless of location.

During NAB, Nokia is demonstrating a series of live VR experiences including performances from select artists in partnership with Capitol Records Group – a relationship that first demonstrated live full 3D VR audio & video in November at the Los Angeles launch event of OZO, where Best Coast performed on the rooftop of the iconic Capitol Records building. Attendees of NAB can view these live VR experiences from multiple booths during the conference, including Nokia Technologies, Elemental Technologies and Akamai, Nokia Technologies’ partners in the initial VR live broadcast trials.

OZO Creator will ship in April with 3D VR stitching functionality, free of charge to OZO customers. With this new feature, Nokia Technologies has removed the complexity from 3D 360-degree footage, making it simpler than ever for creators to produce seamless, immersive content. The feature dramatically accelerates the turnaround time from content capture to consumption, making it possible to distribute refined VR experiences soon after an event has occurred.

Nokia Technologies is also making a multi-platform VR player SDK available to OZO customers in Q2 2016. The SDK will support creation of immersive audiovisual applications and experiences with the highest quality playback of OZO content, while also providing support for standard VR video and audio formats. Nokia plans to support all major VR platforms, and does not limit customers’ ability to distribute OZO content with any other technology. This SDK removes the barriers to effortlessly creating and delivering great VR experiences to a wide audience.

Members of the VR community looking to experience OZO and its new companions are encouraged to join the OZO Pioneer Program. The program, unveiled last month, encourages innovators to create VR experiences and content and rewards creative and innovative contributions. Participants, all of whom receive a $15,000 discount on the OZO VR Camera, have the opportunity to create and share a one-minute demo clip using their OZO and are invited to provide feedback for further development of the OZO camera and VR technologies.

 

 

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