Editor | Oct 14, 2017 | 0
Chernobyl nuclear disaster to get VR treatment
A team of young filmmakers from Ukraine has launched a Kickstarter campaign to raise $30,000 or more to complete the production of a 360-degree documentary about the Chernobyl nuclear disaster.
The team, led by producer and author Kirill Pokutnyy, has already spent several months doing research and shooting footage in various locations using a spherical 360-degree camera. They have completed a demo version of the documentary and hope to raise funds for further filming, editing, colour correction, sound and motion design and coding to complete the project.
The planned VR film, which is referred to as Chornobyl360, is to be an interactive documentary that will allow viewers to experience the Chernobyl nuclear power plant and the 30km Exclusion Zone around it.
The documentary will be available for Virtual Reality (VR) headsets such as Oculus Rift, Samsung Gear and Google Cardboard. There will also be a version for tablets, smartphones, desktops, etc.
The film will give viewers an immersive experience of moving through the ghost city of Pripyat, the Exclusion Zone and the nuclear power plant. Viewers will witness nuclear waste management and will be able to interact with witnesses of the explosion. Workers from the nuclear power plant, engineers and locals who have managed to return to live in the polluted area will share their memories of the tragedy.
The documentary will make use of 360-degree live video from drones, CGI graphics, and 3D sound, and the viewer will have interactive navigation throughout the plot. The team is also working on photogrammetry 3D scenes, one of which is reactor control room.
“The aim of the project is to attract attention to the consequences of human activity on the planet Earth using an amazing world of Virtual Reality,” said Kirill Pokutnyy, project author and producer.
Pokutnyy, whose father worked at the Chernobyl plant, was born in 1986, the year when the Chernobyl disaster occurred.
The team behind the project has been working with virtual reality for more than two years, developing skills in spherical shooting, 360-degree video production, and virtual reality applications development.