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Adobe acquires SkyBox VR technology from Mettle

Adobe acquires SkyBox VR technology from Mettle

Adobe Systems has acquired SkyBox technology from Mettle, a developer of 360-degree and virtual reality software.

SkyBox, which was introduced by Mettle in 2015, includes 360-degree film and VR plugins for Premiere Pro and After Effects used by global media outlets including The New York Times, CNN, HBO, Google and Apple, as well as independent filmmakers.

Mettle co-founder Chris Bobotis also join Adobe, bringing more than 25 years of production experience to his new role.

Chris Bobotos joins Adobe from Mettle.

Chris Bobotis has joined Adobe as part of the deal.

The acquisition comes as increasing numbers of creators, global brands and media and entertainment companies are embracing 360-degree film and VR and are looking for end-to-end workflows for virtual reality experiences.

The Skybox toolset is designed exclusively for post-production in Adobe Premiere Pro CC and Adobe After Effects CC and complements Adobe Creative Cloud’s existing 360/VR cinematic production technology. Adobe will integrate SkyBox plugin functionality natively into future releases of Premiere Pro and After Effects.

SkyBox is for VR filmmakers

SkyBox helps filmmakers create effects for VR and 360-degree films in After Effects.

“We believe making virtual-reality content should be as easy as possible for creators. The acquisition of Mettle SkyBox technology allows us to deliver a more highly integrated VR editing and effects experience to the film and video community,” said Steven Warner, vice president of digital video and audio, Adobe. “Editing in 360/VR requires specialized technology, and as such, this is a critical area of investment for Adobe, and we’re thrilled Chris Bobotis has joined us to help lead the charge forward.”

“Our relationship started with Adobe in 2010 when we created FreeForm for After Effects, and has been evolving ever since. This is the next big step in our partnership,” said Chris Bobotis, now director, professional video at Adobe. “I’ve always believed in developing software for artists, by artists, and I’m looking forward to bringing new technology and integration that will empower creators with the digital tools they need to bring their creative vision to life.”

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